Deciding whether you need Unity Pro? Check out this video ! Hopefully in the future this support will expand to other platforms, because anything that makes it easier for developers to put their applications on additional hardware or storefronts helps everyone.FREE for Personal, $35/month for Plus, $125/month for Pro. This is also just for Unity, not Unreal Engine. Right now the only alternative platform supported by the Oculus Integration is SteamVR, with the HTC Vive listed as the only supported hardware. What this does do is lower the technical barriers to Unity developers building for Rift first and then also releasing their apps on SteamVR, or wanting to release on both. Oculus Store games still can only have Oculus API support ticked in Unity - this change won’t make the HTC Vive work there. Ultimately, this means developers building with SteamVR first and then planning to submit to the Oculus Store eventually would have to use the Oculus Integration anyway. We should of course note the SteamVR Plugin can also be used to support both headsets, but this can’t be used for Oculus Store builds. There is no longer a need to integrate SteamVR Plugin’s separate prefabs & APIs and manage two versions of everything at once. If a developer creates a game in Unity for the Oculus Rift, then decides to port to HTC Vive, they use Oculus Integration assets & APIs they were already using. UPDATE: we have changed the wording of this section to avoid understating the effort of porting between VR platformsįirst off, none of this has any direct user-facing consequences, this is for developers.
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