So insurance really only makes sense if you’re going to play more than a couple games in a row with a lineup where you’re likely to lose SL (even after premium time bonuses). On the last game in the lineup, again assuming you used some aspect of repair over time before that covered half of your repair cost, you would have made 4k because auto repair was off before, though. On the other hand, in an average game you make 10k, and have 12k in repair, before this keeps you at 0k expense, instead of losing 2k per game. If in a game you make 12k and have 10k in repair, so this was your last game for a little while with this lineup, so it would drop to 5k by the time you come back to the lineup, you would have made 7k, so this change loses you 5k on that game and gains you nothing on the previous games you played on that lineup. If in a game you make 12k and have 10k in repair, you will make 2k from this automatically. Important to note though, if you were running mostly cash positive and running repair-over-time before, this will be lower-SL than it otherwise would be. War Thunder is constantly improving and specific fixes may be implemented without the client being updated. Some updates, additions and fixes may not be listed in the provided notes. The current provided changelog reflects the major changes within the game as part of this Update. If a “duplicate” mode is used in the commander’s sights when the gunner is knocked out, the commander takes over the fire control system with no delay. The commander taking over the controls is marked by a circular indicator around a gunner replacement indicator. When a gunner gets knocked out, there is now a delay before the tank commander gains control over the duplicate fire control system.In Naval battles a player will receive 10 points per each repair, up to 10 times per session. In Ground battles, for each repair assist a player will receive 40 mission points up to 10 times per session, and 150 points for each fire put out (no limits). Now players will receive mission points for helping repair or extinguish fires for their allies.When buying premium or pack vehicles, players will now receive a specific number of backups that depend on the vehicle rank and is displayed before purchase.The ability to copy detailed battle results to the clipboard to share them online or analyse them has been added. The detailed log is only available in the main game modes: Ground arcade, realistic, simulator battles Air arcade, realistic, simulator battles Naval arcade, realistic battles Helicopter battles. A rewards table has been added to the personal message window with better displayed battle results.In modes where there are no repairs but pair respawns (such as Air SB), if an ally destroys your vehicle, your next respawn in this session in the same vehicle will be free. Payments for repairs of vehicles destroyed by your allies have been disabled.Compensation of expenses is added to the list of rewards when the battle ends and is displayed in the battle statistics screen and in personal messages that contain battle results. Compensation of your expenses is calculated based on how much you’ve earned during the session excluding penalties for destroying allies (they are not compensated). To receive compensation for repairs and ammo, you need to check the “Automatically repair all vehicles after the battle” and “Automatically purchase spent ammunition after the battle” boxes in the research window before the battle. Compensation for automatic vehicle repairs and automatic ammo refills after battles have been added for premium account owners.
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