The demons are horrifying, embracing more of a sinister appeal compared to the more cartoonish looks of later titles. The halls of the research facility the player navigates are cold and desolate flashing lights add an ominous tension while turning corners. Compared to the lava and hellish dungeons in the older titles and the sci-fi bio settings in the more recent Doom entries, the environments of Doom 3 capture a feeling of dread. Starring an awesome cast with the likes of Dwayne Johnson, Karl Urban, Rosamund Pike, Richard Brake and more, Doom primarily pulls inspiration from Doom 3. Hell, John Carmack (the co-creator of Doom ) felt that the movie was solid for what it was. A good chunk of the complaints slammed the weak characters and plot that said, some critics pointed out that the movie was an alright action flick with a decent sense of acknowledgement towards its source material. While there should be a care for story and characters, when it comes to game adaptations, I think it’s also essential to capture the spirit of the game – and I think Doom does this better than most.ĭirected by Andrzej Bartkowiak and written by David Callaham and Wesley Strick, Doom was released in October 2005 and saw a mixed critical response (though mostly leaning towards negative). This has been an issue through many of the Resident Evil movies (as well as the two Silent Hill adaptations). But it doesn’t make for an effective adaptation. Rather than offer fleshed out characters or provide more detailed stories, a lot of video game adaptations put emphasis on Easter eggs (gems that fans of said source material will pick up on). Personally, these types of movies hold a special place in my heart – though I do think a decent amount of the criticism surrounding them is valid. Even with the success of this year’s Sonic The Hedgehog, there has always been skepticism when it comes to video game movie adaptations.
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